AA Game:Funn ऐप डाउनलोड - Android और iOS पर मज़ेदार गेमिंग

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**Core Concept:**

* **Wall-Sliding & Kicking:** Use walls to adjust your trajectory. A quick tap away from a wall gives you a tiny, crucial "kick" for extra distance.

* **Wobbly Characters:** Delightfully jiggly avatars that flop, stumble, and react with exaggerated glee to every impact.

**Mood:** Contemplative, Clever, Slightly Unsettling.

* **King of the Heap:** Fight to stay on top of a constantly shifting pile of junk.

**AA Game: Funn**

You control a wobbly, tank-like character armed with a single powerful cannon. The world is built from colorful, chunky blocks. Aim, adjust your power, and FIRE! Your projectile—be it a standard shell, a sticky bomb, or a bouncing beach ball—collides with the environment, sending blocks flying, toppling structures, and creating chain reactions of pure, unadulterated funn.

* **Unlockable Silliness:** Find new hats, character wobble patterns, and even weirder toys (like a giant rubber chicken launcher).

* **Solve Your Way:** There is no single solution. Win by brute force, clever engineering, or by creating a Rube Goldberg machine of pure luck. The journey is the point.

* **Physics is the Rule:** Grab anything not nailed down. Swing a stop sign, build a teetering tower of televisions, or launch a friend into orbit with a well-placed explosive teddy bear.

**Core Concept:** A chaotic sandbox party game where you control a wobbly, gelatinous character in a world of interactive nonsense. The only goal is to create maximum, ridiculous fun using the environment and your squishy body.

* **Creative Sandbox:** Pure, unrestricted play with friends.

Find the flow. Ride the momentum. Become one with the **Funn**.

* Chunky, expressive pixel art.

**Core Gameplay:**

**Core Gameplay:**

* **Solve Puzzles:** Use Funn cubes as platforms, weights, or bouncing aids to navigate treacherous gaps and obstacles.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

* **Paint the World:** Hit a grey block? It bursts into vibrant color and starts bouncing to a peppy beat.

A minimalist puzzle-platformer where you control a single, bouncing square. Your goal is simple: reach the exit in each abstract, geometric level.

**Core Concept:** You are a small, square-shaped being in a stark, greyscale world. Your weapon is the "Funn Launcher." Instead of destroying enemies, you hit them with vibrant blobs of pure "Funn." Enemies hit are not killed; they are *transformed*. A spiky guard becomes a bouncy trampoline. A deadly laser turret starts firing confetti. A crushing piston turns into a disco platform that pulses with light.

You are a simple square. The world is a stark, abstract void of floating platforms and deadly red floors. Your goal is simple: navigate each increasingly complex chamber from start to exit without letting your form make contact with the crimson ground. A single touch resets the room.

* **Modes of Mayhem:**

* Walk into a wall? Press for a **Hop** to climb it.

**Core Concept:** A chaotic sandbox party game built on unpredictable, often hilarious, physics. You control a wobbly, customizable character in a world where every object—from a sofa to a grand piano—can be picked up, thrown, stacked, or used as an impromptu weapon. The goal is simple: cause the most funn.

**AA Game: Funn**

Guide Funn through increasingly complex automated landscapes. Transform sterile machinery into playgrounds, turn hazards into helpers, and find the exit to the next level, all through the perfectly timed application of pure, unadulterated **Funn**.

**Key Features:**

**Gameplay:**

Android के लिए AA Game फनी गेम**AA Game: Funn** is a quirky and lighthearted puzzle game where you control a cheerful little character named "AA" through a series of whimsical, minimalist levels. The goal is simple: navigate each stage by solving environmental puzzles to reach the exit. The twist? Everything is controlled by amusing, physics-based interactions.

**Core Concept:** Funn is a sandbox playground built on unpredictable, often hilarious, physics. You are given a simple goal (e.g., "get the ball into the cup") and a toolbox of absurd objects. Success is rarely straightforward, as every interaction creates cascading, wobbly, and gloriously silly chain reactions.

You possess a simple, smiling avatar. Your tools are the objects around you. Click and drag to fling furniture, topple structures, or build rickety towers. Combine objects in absurd ways: attach rockets to shopping carts, create giant domino chains with buildings, or pile explosives under a precarious stack of vehicles.

**The Hook:** Funn isn't about winning cleanly. It's about creating those moments where you fail so spectacularly that you laugh, then try again just to see what new madness unfolds. Pure, simple, unpredictable fun.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

* **The Toybox World:** Each level is a cluttered playset filled with springs, trampolines, dominoes, balloons, seesaws, and unpredictable contraptions.

You are the "Director of Fun" for a little square character named **Funn**. Funn automatically walks forward, forever. Your only tool is a single button: the **Fun Button**.

* **Precision Jumping:** Leap between white platforms with tight, momentum-based controls.

* **Stage Mayhem:** Each level is a Rube Goldberg machine of nonsense. Play on a giant pizza where cheese pulls become ropes, a library with angry, book-chucking shelves, or a disco floor with color-coded gravity zones.

AA Game:Funn - Android और iOS के लिए मुफ्त डाउनलोड और गेमिंग एक्सेस

**Goal:**

Clean, geometric AA graphics. A satisfying *bloop* and a splash of color with every successful action. The soundtrack evolves from silent hum to a cheerful melody as you bring the world to life.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**AA Game: Funn**

* Approach a gap? Press for a **Skip** to leap across.

**The Twist:**

AA Game:Funn - मज़ेदार गेमिंग एप्प एंड्रॉयड और iOS पर

**AA Game: Funn**

It’s less about winning, more about creating the story you’ll laugh about after. The best player doesn't always win, but the player who causes the most hilarious chain reaction always earns the bragging rights. Pure, unadulterated, pixelated chaos.

* **One-Button Physics:** Hold to charge, release to bounce. Simple to learn, deeply satisfying to master.

**Key Features:**

Timing is everything. Press too early or too late, and Funn's action is useless—a hop in place, a skip into the abyss. The world is a bleak, monochrome factory of drudgery. Your perfectly-timed Fun Actions not only navigate the environment but also **literally paint the world with color and life**, restoring joy pixel by pixel.

**Tagline:** A minimalist puzzle-platformer where your only tool is a gun that doesn’t shoot bullets—it shoots platforms.

**Tagline:** A minimalist puzzle-platformer where your only tool is a single, versatile cube.

* Objects have exaggerated properties and silly animations.

**Concept:** A chaotic physics-based playground where you are a walking artillery piece in a world made of destructible voxels. Your goal isn't to win, but to cause the most spectacular, hilarious mess possible.

**AA Game: Funn**

* **Solve:** Use Funn’s physical presence and activated state to navigate treacherous gaps, bypass obstacles, and manipulate the environment. Stack it, roll it, hide behind it, or use it to conduct energy.

**Tagline:** A minimalist puzzle-platformer where your only tool is a gun that doesn't shoot bullets—it shoots *fun*.

* **Momentum is Key:** The game is a playground of physics. Use walls to ricochet, ceilings to invert your path, and build speed to cross vast gaps.

**The Vibe:**

**Key Features:**

* **Bounce Collection:** Each level has hidden "Resonance Orbs" that require clever bounce chains to collect.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

Find the funn in the function.

**AA Game: Funn**

**Core Concept:** You are a small, square-shaped being in a stark, greyscale world. Your weapon is the "Funn Gun." Instead of harming, its projectiles are vibrant, bouncy cubes of pure "Funn" energy.

**Core Concept:**

* **Vibes Over Difficulty:** A chill, synthwave soundtrack and soft, gradient colors create a relaxed, flow-inducing atmosphere. It’s not about hardcore challenge; it’s about the pure fun of movement.

**Gameplay Loop:**

**Core Concept:**

AA Game:Funn - मज़ेदार गेमिंग के लिए बेस्ट ऐप

* **"Funn-Meters":** Fill your Funn-Meter by causing chaos. Unleash a unique, stage-altering "Funnsanity" move—like inverting gravity, summoning a stampede of low-res ducks, or turning everyone into slippery soap bars.

* **The "Funn" Meter:** Your chaos is scored not by points, but by a "Funn" meter that fills based on creativity, scale, and chain reactions. Max it out to unlock special, reality-bending "Chaos Toys."

* **Master:** Limited “ammo” (platform shots) that recharge slowly. Efficiency and precision are key.

**Gameplay Mechanics:**

**Essence:** One button. Infinite joy. Master the rhythm of fun.

* **Zen Atmosphere:** Soothing electronic soundtrack and clean visuals.

* **Wobbly Physics:** Characters and environments jiggle, bounce, and melt with exaggerated, unpredictable physics. A gentle tap can trigger a domino effect of collapsing scenery.

How many lines can you clear before the stack reaches the top? Clean, tense, and endlessly replayable. Pure stacking, distilled.

Find the exit in each playful diorama, not because you must, but because the journey—the bounce—is the real reward.

**Aesthetic:**

AA Game:Funn - Android और iOS पर मुफ्त डाउनलोड

**Key Features:**

* **Pick-Up & Throw Everything:** Weapons are environmental. Rip a chunk of the floor out and throw it. Steal an opponent's hat and watch them stumble comically. Lure foes into a trap, then smash the trigger block.

**Goal:** Just play. Experiment. Break the rules you make up. Discover the joy of unintended consequences and make your own *Funn*.

**Objective:** Spread joy, not destruction. Turn a serious, rigid world into a playful playground through creative, non-violent problem-solving. Find the fun.

* **Pure Physics:** Realistic momentum and gravity are your only tools.

Precision and timing are everything. A misplaced block can create unstable towers and missed opportunities. As the speed increases, so does the demand for your split-second decisions.

**Philosophy:** Not about destruction, but creation. Your obstacle is the emptiness; your solution is to fill it—temporarily. A race against decay in a silent, geometric world.

**Gameplay Loop:**

* **Reactive:** The environment changes color with each bounce, opening new paths.

* **Sandbox & Challenges:** Free-play in vast, intricate sandbox dioramas, or take on objective-based levels like "Topple the King's Statue" or "Make the Boulder Reach the Goal."

**Goal:** Traverse each abstract level to find and “Funn-ify” the gloomy, frowning Core at its heart, transforming the entire area into a joyful, musical spectacle.

**Aesthetic:** Clean, sharp vector graphics. The world is monochrome until painted with the loud, energetic colors of Funn. A cheerful, upbeat chiptune soundtrack contrasts with the sterile silence, erupting into full melody as you color each room.

**Win Condition:** Paint the entire exit door with Funn by transforming all enemies in the stage, then take a joyous leap into the rainbow.

* **Cause & Effect Chaos:** Jump on a giant piano key to launch a friend. Topple a tower of blocks onto a switch. Bounce from a trampoline into a wall of balloons. The fun is in discovering chain reactions.

**Tagline:** The pixelated physics playground where everything is a toy and nothing is safe.

**Essence:** A game about the radical, physics-altering power of positivity. Violence is not the answer. **Funn** is.

**Tagline:** A minimalist puzzle-platformer where your only tool is a gun that doesn't shoot bullets—it shoots *fun*.

* **Alter the Environment:** Hit drab switches or enemies with Funn to temporarily colorize and activate them. A grey block becomes a springboard; a dormant enemy starts dancing harmlessly.

* **Solve:** Puzzles require timing, chaining shots, and using dissolving platforms as stepping stones or falling elevators.

**Concept:** A chaotic physics-based sandbox where you are a mischievous entity with one goal: cause maximum, creative havoc using anything and everything. There are no levels, only a vibrant, fully destructible toybox world.

**Core Concept:** You control a small square character in a stark, black-and-white world. Your companion is **Funn**, a larger cube that responds to your actions. Funn is not just a block; it's your key, your shield, your platform, and your puzzle.

* **Minimalist Aesthetic:** Clean black background, white platforms, a blue square (you), and glaring red floors. The only sound is a subtle ambient hum and a sharp "reset" chime.

* **Solve Puzzles:** Use the “Funn” to alter the environment. Make platforms bouncy, turn enemies into dancing allies, or transform spikes into harmless, giggling flowers.

* **Environmental Hazards:** Later levels introduce moving platforms, disappearing blocks, and shifting geometries. The floor is still your ultimate enemy.

**AA Game: Funn**

* **Fluid Control:** One-touch tilt mechanics for a seamless, immersive roll.

* **Dynamic Destruction:** Every block has physics. Knock out a support and watch entire towers crumble in a satisfying cascade.

**AA Game: Funn**

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**Core Mechanic:** You have one action—jump. Press and hold to charge power, release to launch. Master the rhythm of your bounces. Hit walls or obstacles and you’ll respawn instantly.

**Key Features:**

**Tagline:** A minimalist puzzle-platformer about the joy of bouncing.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**Vibe:** Pure, joyful, stress-free demolition. It’s not about precision; it’s about the glorious, blocky aftermath and the laugh you let out when a simple shot triggers an avalanche of chaos.

**The Goal:**

* **Increasing Complexity:** Gentle introduction evolves into mind-bending momentum puzzles.

You are a simple, cheerful square named **Funn**. Your only ability is to bounce. Not jump—*bounce*. With a satisfying *boing!*, you launch off floors, walls, and ceilings, building momentum with each consecutive bounce.

* **Everything is Interactive & Destructible:** From tiny teacups to massive skyscrapers, if you can see it, you can throw it, break it, or stack it.

Clean, abstract AA-style graphics. The world is monochrome lines and shapes. Your Funn cubes explode in saturated pinks, blues, and yellows, with playful particle effects and a cheerful *boing* sound. The goal in each level is to reach the "Vibe Door," which opens only when you've injected enough Funn into the scene.

**Tagline:** The world is your playground. And your weapon.

Short, frantic 2-minute matches. Win by being the last pixel-person standing or, in objective modes, by causing the most collateral damage. Unlock new absurd characters and even more unstable stages by creating legendary moments of pure Funn.

**Gameplay Mechanics:**

**Visuals:** Bright, low-poly aesthetic with exaggerated physics, cheerful particle effects, and a perpetually sunny day. Destruction is playful, not violent.

Navigate through clean, geometric levels filled with floating platforms, hazardous spikes (which pop you!), and stretchy trampolines that supercharge your bounce. The challenge is precision: control your angle and power to chain bounces, reach high ledges, and solve environmental puzzles. Hit three bounces in a row to enter "Flow State," making your next bounce extra powerful and glowing.

* See a sad, gray block? Press for a **Dance**, coloring it vibrant and making it a platform.

**Core Concept:** You are a simple square. Your world is a void of stark black and white. Armed with a “Plat-Gun,” you must create your own path. Each shot fires a small, temporary white platform that materializes where the “bullet” lands. Platforms last only a few seconds before dissolving.

* **Activate:** Press the action button while standing on top of Funn to make it **vibrate and glow**. In this state, it affects the world: activating platforms, repelling enemies, or changing material properties.

**Philosophy:** No tutorials, no text. Learn through experimentation and failure. The clean, sharp visuals and ambient soundscape create a zone of pure, focused flow. Each solved level is a small, satisfying *click* in your mind.

**AA Game: Funn**

* **The Toybox:** Your inventory contains springs that are too bouncy, balloons that deflate randomly, glue that sticks to everything except what you want, fans that blow things sideways, and creatures that wobble erratically.

Press it, and Funn performs a joyful, context-sensitive **Fun Action**.

**In a nutshell:** *Funn* is less a competitive sport and more a digital playground where the biggest victory is the laugh you share when a plan goes perfectly, hilariously wrong.

**Tagline:** The pixelated physics playground where everything is a toy, and chaos is the only rule.

**AA Game: Funn**

**AA Game: Funn**

Clean vector graphics with vibrant, shifting pastel backgrounds. Every bounce is accompanied by a pleasing, pitch-shifting sound effect that builds a musical rhythm as you play.

**AA Game: Funn**

* **No Rules, Only Fun:** No scores, no timers (unless you want them). Just pure, emergent playground experimentation.

* A cheerful, slightly off-key soundtrack punctuated by boings, wobbles, and *sproing* sounds.

* **Zen & Chaos:** Play for relaxed, creative building or for spectacular, explosive conclusions. There are no wrong answers, only more or less *Funn*.

* **Absurd Arsenal:** Unlock wild ammunition: giant bowling balls, paint buckets that colorize the wreckage, disco balls that make blocks dance before exploding.

* **Chaos Theory:** Your carefully placed ramp might collapse because the block was slightly wobbly. The ball might get stuck to a passing floppy creature. A tiny miscalculation leads to a spectacular domino effect of failure (or unexpected success!).

**Gameplay:**

Tap to drop the block from the top of the screen. Your goal is to strategically stack falling shapes (lines, squares, L-pieces) to create and complete horizontal lines, which then vanish. The twist? You cannot rotate or move the shapes—you can only decide *when* to release your block to influence where they land.

AA Game Funn: Android और iOS पर मज़ेदार गेमिंग अनुभव

* **Wobbly Physics:** Your character jiggles, stretches, and flops with exaggerated physics. Movement is clumsy, bouncy, and hilarious.

* Encounter a sleeping enemy? Press for a **Tickle**, turning it into a helpful trampoline.

**AA Game: Funn**

**Tagline:** The pixelated physics playground where everything is a toy and nothing is safe.

**Core Concept:**

AA Game:Funn - मज़ेदार गेमिंग अनुभव Android और iOS पर

Tap to make AA jump, hold to charge a super leap, and swipe to interact with objects like bouncy mushrooms, moving platforms, and unpredictable contraptions. The charm lies in the silly failures and unexpected successes as AA tumbles, flips, and bounces with hilarious ragdoll physics.

* **Toybox of Mayhem:** Unlock new items and zones—a city block, a sci-fi lab, a medieval castle—each filled with unique interactive props.

* **Toybox Worlds:** Explore vibrant, interactive maps like a cluttered living room, a chaotic construction site, or a rickety spaceship.

* **The Setup:** Place your objects in the 2D scene. Then hit **GO** and watch the physics engine take over.

**Feel:**

**Platform:** PC/Mobile

* **Local & Online Multiplayer:** Pure couch chaos or online anarchy for up to 8 players.

Clean, high-contrast vector graphics with occasional splashes of a single color (like neon blue for Funn's activated state). The atmosphere is serene yet mysterious, with subtle ambient sounds and physics-based audio for Funn's movements.

**The Twist:** In later levels, you must chain transformations. Hit an enemy to create a spring, bounce to hit a high turret to create a bridge, all while avoiding remaining untransformed hazards. The ultimate goal isn't escape, but to turn each solemn, hostile level into a vibrant, playful playground.

**Goal:** Guide your character and Funn through 50 ingeniously designed levels, uncovering the silent story of a forgotten world and the true nature of your cubic companion.

Each serene level is a white-on-black circuit of ramps, tunnels, and obstacles. The goal is simple: reach the glowing exit portal. But mastery requires understanding inertia. Build too much speed and risk flying off the edge. Be too cautious and you’ll never make the jump.

* **Shifting:** Platforms move, rotate, or disappear. Time your leaps.

**Gameplay Loop:**

A minimalist arcade puzzle about momentum and flow.

* **Static:** Learn the basics of momentum and angles.

Guide the **Funn**—a smooth, rolling marble—through abstract geometric landscapes. Tilt the world with intuitive touch or keyboard controls, using physics to build speed, navigate slopes, and soar across gaps.

**AA Game: Funn**

**Style:** Clean vector-art aesthetics. The sound design is key—shifting from silence to a full, layered chip-tune symphony as you color the world.

**Gameplay Loop:** Navigate through increasingly complex chambers. Solve environmental puzzles by deciding which enemies to transform and in what order. Use the newly created platforms, springs, and gadgets to reach the exit. Timing and aiming your Funn shots are key—a missed shot might create a useless object, forcing creative recovery.

* **Chain Reactions:** Shoot Funn cubes into each other to create cascading bounces, setting off multiple mechanisms at once.

* **Last Funn Standing:** A free-for-all brawl where the last one not knocked out wins.

**Tagline:** A minimalist puzzle-platformer where your only tool is a gun that doesn’t shoot bullets—it shoots *fun*.

A test of pure skill and patience. It’s punishing but fair, creating a zen-like focus where every pixel of your jump matters. The satisfaction of clearing a difficult sequence after dozens of attempts is the core reward. It’s not about story or power-ups—just you, the platforms, and the ever-lurking red below.

* **Emotional Physics:** The more “Funn” you spread, the more the world’s physics loosen up. Gravity might lessen, or everything might start wiggling.

**Gameplay Mechanics:**

**Visuals & Tone:**

**World & Aesthetic:**

* **Expressive Interactions:** Every object reacts with squeaks, boings, honks, and splats. The comedy is in the sound and motion.

**Core Concept:** You are a tiny, square-shaped being in a stark, greyscale world. Your weapon? The “Funn Gun.” Instead of harming, its colorful projectiles inject pure, chaotic joy into anything they hit.

* **Retro-Glitch Aesthetic:** Vibrant, chunky pixel art mixed with CRT scanlines, screen shake, and intentional graphical glitches that become part of the gameplay.

* **Customization:** Unlock silly hats, emotes, and effects for your character.

**Visual & Tone:**

**Tagline:** The pixelated party where gravity is optional and chaos is mandatory.

**Key Features:**

* **Everything is Interactive:** If you see it, you can probably pick it up and throw it. Surprising object combinations create emergent chaos.

**AA Game: Funn**

**Tagline:** A minimalist puzzle-platformer where the only rule is: don’t touch the floor.

**Tagline:** A minimalist puzzle-platformer where you don't control the character—you control the *fun*.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

With its clean, colorful graphics, catchy chiptune music, and dozens of increasingly creative levels, **AA Game: Funn** lives up to its name, offering a genuinely fun and funny distraction perfect for short play sessions. Can you guide the hapless AA to victory without laughing at his clumsy antics?

**Visual Style:** Bright, low-poly 3D with chunky pixels and exaggerated animations. A nostalgic yet modern look that screams playful chaos.

**Worlds:**

* **The Gloom:** Avoid patches of spreading “Gloom,” which drain color and fun. Reclaim them with your Funn Gun.

**Visuals & Tone:** Bright, chunky pixel art with smooth, silly animation. A vibe of childhood imagination brought to life, where the living room carpet is a universe and every household object is an adventure.

**Gameplay Loop:**

* **Multiplayer Mayhem:** For 1-4 players locally. Work together to solve simple "puzzles" (e.g., "get the big ball to the goal") or just compete to create the most spectacular mess.

**In short:** *Funn* is a digital toy first, a game second. It’s the joy of knocking things over, the laughter of a failed stunt, and the shared wonder of "what happens if I do *this*?"

AA Game Funn: Android और iOS के लिए मुफ्त डाउनलोड और एक्सेस गाइड

Funn is a physics-based party brawler for 2-4 players, set inside a wildly unstable arcade machine. You control wobbly pixel avatars on stages made of destructible blocks, shifting platforms, and absurd hazards. The goal isn't just to knock opponents off-screen—it's to engineer the most spectacularly silly disaster possible.

* **Navigate:** Traverse gaps, scale walls, and reach the exit door by strategically placing platforms mid-air.

AA Game:Funn ऐप डाउनलोड - Android और iOS पर मज़ेदार गेमिंग

* **Interact:** Stand next to Funn and press the action button to **push, pull, or carry** it.

* **Funn Physics:** Floaty, exaggerated physics ensure every explosion is unpredictable and every collapse is a comedy of errors.

**Genre:** Puzzle-Platformer, Minimalist

**AA Game: Funn**

**The Twist:** As you progress, you discover that Funn's "activated" state is not just a tool—it's a signal. And something in the void is listening.

AA Game:Funn - मज़ेदार गेमिंग एप्लिकेशन Android और iOS पर

**Gameplay:**

**Tagline:** The world is your canvas. Your paint is a cannon.

* **The Catch:** Your Funn ammo is limited per room. Use it wisely. Picking up a spent, fading cube replenishes your shot.

**Style:**

**Aesthetic:** Pure AA (ASCII/ANSI) art. You are `[ ]`. Platforms are `===`. The exit is `[ ]`. Clean, rhythmic sound effects for shooting and dissolving.

* **Goal Rush:** Use thrown objects to score in absurd, moving goals.

A minimalist arcade challenge where your only tool is a single, versatile block.

**AA Game: Funn**